![]() ![]() Tilly's Discipline (+10% cost, Germans only) Somali Oryx Hide Shields (+10% ranged resistance) Chinese and Indians can get Spies by allying with the British at the Consulate, which provides the 4 Spies shipment.įurther statistics Unit strengths and weaknesses.+25% hit points +25% hit points +50% hit points Civilization changes The Spy is automatically upgraded in every Age starting from the Fortress Age. With all speed improvement upgrades (including the Quechuan Mountaineering), the German Spy is the melee infantry with the highest speed, 8.75. The Spy can easily change the tide of a battle by coming in stealthed, and unstealthing and taking out enemy Mercenaries (including Li'l Bombards). The Spy has a very low base damage, but huge multipliers against Mercenaries, and especially against Heroes. The Spy is very good at scouting the enemy without them knowing, giving advance notice on what they are building and when they will attack. They are also highly resistant to special abilities, taking much less damage than non-Spies do. When in stealth mode, spies move twice as slow as normal. The Spy moves very quickly, and has the stealth ability, although it can be seen at all times by enemy Explorers, Town Centers, Forts, and some other units and buildings. Charge Pistol Attack (automatically activated when attacking Hero or Mercenary requires "Agents" Home City Card): The Spy makes shot that does 20 damage (100 against Hero and 70 against Mercenary) from a range of 12.Charge Carbine Attack (automatically activated when attacking Hero or Mercenary requires "Assassins" Home City Card): The Spy makes shot that does 10 damage (400 against Hero and 200 against Mercenary) from a range of 20. ![]()
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